
The new Tweak features improved performance, additional tools, and more flexibility. * Major rewrite of Tweak to integrate it into the Wings core.
Wings 3d high poly windows#
* Lots of new tools: o Plane Cut and Slice for cutting objects or face selections o Rotate Unconstrained for multi-axis rotations o Sculpt Mode lets you push, pull, inflate, pinch, and smooth your model o Face|Bridge now connects any two face regions o Body|Weld now manages neighbouring faces o View Along Nearest Axis (use 1 hotkey instead of 6) * Interface improvements: o Asian font support for Chinese, Japanese, and Korean o Rollup windows into their titlebars o Right-Click menus now sport a Menu Toolbar o Folders and new icons for the Geometry Graph o Four color themes to choose from in the Edit menu o Save and load Preference Subsets from the File menu o Automatic menu clipping for long menus o Tweak Palette for selecting Tweak tools, magnets, and axis constraints o Fix to properly restore the maximized Wings layout on Windows * Many bugfixes and improvements Changes Even for those well versed, it's a complex little program but fortunately, there's an extensive tutorial on the developer site that takes you from your initial import to your first modelling attempts.Ī powerful program that will be of interest to serious designers using 3D Studio, Adobe products or Lightwave.


3DSĪttached is what your 3DS looks like back in wings and what it looks like in Deep Exploration.Note that if you're not familiar with 3D modelling and polygon designs, you'll find this program a complete mystery. Hint In wings keep your poly ( face ) count below 7000 before exporting to. I did not get a chance to import it in to RF because I 'm only on my lunch break and I would have to make a Collision mesh to get it in RF.

Take your file and import it back in to wings to move around it and see it your self what converting a. I imported your file in to Deep Exploration and it looked the same as the 3ds imported back in to Wings 3d. This makes what was one face ( poly ) in wings 3D now 2 faces. When you export a 3ds file it takes all the square or rectangle faces and adds a line to then Diagonal. The older File formats that where laid down in stone years ago still use triangles. Now more of the routines for rendering is on the fly and all use all polys. This was use to get the smoothest look for slower computers. All the older cad programs used Triangles instead of polygons. It is not really smoothing that is the problem. I will post some screen shots when I can, but in the meantime - does anyone have any ideas what I am doing wrong? Is this a common problem, or am I missing something when I do the export or following import? When I get my models into RF, they look like they do in Blender with hard lines, instead of curves. 3ds and import into Blender to do the pivots, etc. My problem is, when I save the model as a. In Wings3D my models look like I expect them to and when I use the shading tool to see what they look like more finalized, they are smoothe with no hard/straight lines (unless I want them). I am developing my skills at 3D modelling, and am happy with how I am progressing. I am using Wings3D to do my modelling, as I have found it to be the easiest for me to work with. So, I thought I'd ask on here, especially since it may be useful info for other new modellers. I have searched the forums, Google'd for tutorials, checked the forum's stickies etc.

I have started building my own models for G4, but I am stuck with a problem that I haven't quite figured out yet.
